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Feeling sorry on my self, modeling no good…

Hi,

For several days I been busy cleaning up a mess of a mesh from back in the days, like 2008… I got an email request on a Generic Powerhouse model I had made bashing around some other models, and when I started on the job I knew I wanted to do a good job this time around.

Which of course means it takes time, lot of time in fact!! And of course, I can never do what is asked of me, I need to do my best, and that is not always what the requester thinks, so in the end I ended up with two models, one I hope is what he wanted, and one is more like I felt for..

I sent them of this morning, and rest of day been spent with the model of the California Hotel in Independence, Cripple Creek District. Except I am tired from being up since 05:10 this morning due to me wanting to bid and this time win a set of duplicate Midland Terminal slides, and when it comes to create windows I had to just give up..

I’m Norwegian, the windows I know is not at all like the ones I see on images from the USA, from Cripple Creek, and when tired, and wanting things to be good, I realized, I have to just give it up for now, I can’t do it.

So, I closed my modeling program, again… See, I said I was feeling sorry for my self… I was unable to clean up a texture of a board & batten wall, I have to few of those and none is really any good, so I just got overwhelmed with things I am not able to do as good as I want, hence, I move on to something else until mood strikes again, or I need to rework the Powerhouse model again…

Below is two screenshots from Trainz 2010 of these two Powerhouse models, just to show of a little… πŸ™‚

The short 2bay Powerhouse version
View of the shorter 2 bay version.

The long 3bay Powerhouse version

View of the longer 3 bay version I liked better.. πŸ™‚

Take care

Linda

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Categories: Misc, Modeling

Oh the joys of modeling..

Today I though I was smart, using two images from the Denver Public Library (DPL) website and couple them up with two Sanborn Fire Insurance maps from 1896 and 1900 and make a quick and easy structure..

Yeah, right…

I of course ran into trouble, as I find no way to make all the known info fit together… The Sanborn maps gives med the length and width of the structure, I round it off to a nice metric number, in this case a structure 25 meter long by 7,62 meters wide (1896 Sanborn gave it to be about 25,3 meter and the 1900 Sanborn about 24,8 meter…) as it fills a whole lot in the width department and that is as far as I know 25 feet which rounded of gives 7,62 meters.

The images from DPL was these;

Independence (Teller Co.) Colo.

This gives a quite nice side view of the structure, while this:

Hotel at Independence

Gave me a little more of the front. πŸ™‚

Trouble started when my 1900 Sanborn gives this structure a height of 22 feet, or 6,7 meter, as when I try scale the front view out from that I end up with a doorway less then 2 meter high…

If I use a false front height of 8 meters, I can a good match on the door, windows with 180cm height and my base model looks OK. But, then I drift away from the given 22-foot high structure on the Sanborn…

So, day has gone by with trying to figure out what is wrong, how to make all the knows work together, and so far, I have failed miserable in that part! 😦

To add to the confusion, there are to other known images where this structure appears on the DPL, and they both show a longer structure…

But, as the Sanborn 1896 gives a structure closer to these two images above and one of them appears in a book published in 1896/1896 I know that image has to be pretty close in age to the Sanborn map footprint…

So I assume sometimes after 1900 the structure was extended, and by 1908 it was all gone, together with all structures in that part of the Independence town site as my 1908 Sanborn edition shows no structures there at all…

Hence, the joy of modeling, what to do when known info do not match, and your easy project has taken a wrong turn…

Yes, walk away…

Which I might do, who knows, keep and eye out, I might have adjustments to make here… πŸ™‚

——- Update late evening ——-

OK, I admit, I messed up…

I found the way to make the given height work, but, I had to abandon the way I had cropped, and perspective corrected the front and side views to use as a guide on my model, as the perspective did indeed throw me of course…

I also had to reduce the length of the model from the 25 meter per Sanborn info to 16 meter as a educated guess of 1,5 meter between the poles supporting the structure, and yes, the scale of the model appears way more correct then when comparing to the DPL image.

A screenshot:

By using my image editing program and take the nearest corner, just left of the sign saying California Hotel, as a reference point, I was able by drawing lines on top and bottom of the windows as a long line crossing the corner post and measuring the height from the bottom of the wall using a scale sett by the height from bottom to top of that corner with a given height of 6,7 meter (22 feet) to guesstimate the windows to be 90x150cm and located at 65cm and 3 meter on the side wall, and 3,1 meter on the front wall for the three top windows.

I was also able to get the door size to fit a 2,1 meter size including the trim, and the larger bottom windows to be about 150x150cm and 60cm up from the bottom. As a base model, I think I am pretty close and I am happy with this…

How I will solve the fact Sanborn say this structure is 25 meter long?

Easy, I have found, seen two images of this structure from a distance, and one of them clearly shows a structures with more windows on the side, so, of course, this structure was so successful as a hotel they had to extend it, and by the time Sanborn came around, it was already extended and hence, the reason why I never was able to match the above image to the known given length is that this is a early edition of the structure… πŸ™‚

That works for me, feel free to prove me wrong… πŸ˜‰

Take care

Linda

Categories: Modeling

Once again, it Sunday afternoon…

09 Aug 2009 1 comment

Howdy,

Been a real bad weekend, fighting my husband and trying to find something to hold on to that might bring some joy and pleasure.

I was able yesterday to export my underground model into TS2009 (Trainz 2009) and had a little play with it inside of Trainz.
It lacks a good texture, but as a basic model and one to load ore cars it seem to work.
should make a little more room for a man to stand alongside the car and open/close the chute – and of course, add in the chute it self – but other then that it looks good.

Problem is, things with Tore turned so bad I got nothing more done…

Today it is the same…

But, I’m alive, and fighting, so… LOL

Linda

Categories: Misc, Modeling

Been a bad week for some reason…

08 Aug 2009 1 comment

Howdy,

Almost a week ago I was typing down a message about how little but still some work I had got done during the weekend in regards to my virtual modeling.
Hoping and thinking the week to come would be better.

Guess what, it was not, in fact, I haven’t done anything really useful in that part when it comes to the Iron Blossom models.
I tried add to the head frame a shaft model, all I got installed was the track leading from it to the dump & ore house, while the shaft it self lacks any showing… 😦
I have not even touched the ore house, neither the trestle…

Yesterday, I got the feel a little back, but not enough to do anything real useful – I got started on a new model, still mining based, but now an underground model based on a drawing I found in a mining journal from 1907.

Here is an image from my modeling program of this new model, so far I have not finished it and even got a test model into Trainz – but I hope to find the energy and feel to do it this weekend…

A view of the chute being installed inside of a tunnel mesh
Click for bigger image

Other then that, not much to report. πŸ™‚

Linda

Categories: Modeling

Weekend over, some work done

02 Aug 2009 1 comment

Hi,

I was not able to check out my hoist house in Trainz until today – but at least it looks like I can safely reduce the texture down to 1024×512 pixel without it affecting the look to badly.
Hence, I’ve done that, 1,5MB is better then 6, right…? πŸ˜›

I’ve also spent a little time building my self a dynamite shed, based loosely on the drawing set – mine made out of stone, the drawing indicated brick walls.

What is left to do is to check in TRS2004, back those up, post it to Auran’s DLS and the TPR Download Depot and move on to fix up the head frame, the ore bin and a trestle to connect it all. πŸ™‚

For now, this is what I have of pictures:

First out, the newest & final look of the hoist house, I’ve added the same water stain/damage to the windows as already was on the wall. This makes it a little more believable I think, and hopefully make it appear like a about 2 year old structure that been standing out in the weather unprotected. hence the dark patterns on the wall – just like I see outside my own window everyday – it’s depressing, but in Trainz it only adds characters to the scene. πŸ™‚
Hoist house fully textured and looking nicely
Click for bigger image

Second up is a closeup look of the newest member of the Iron Blossom No.3 family – what I call (and think is) the Dynamite shed. This shed might not be among my greatest creations texture wise, but it was a rather fast job and I’m so far happy with it, so I leave it at this. πŸ™‚
Dynamite shed up close, set into the side of the hill
Click for bigger image

The third, and last picture I’m showing now, is as always, a look at the whole scene as it now stands in Trainz. πŸ™‚ I’ve done it a few times now, and it helps to see how I play around in Trainz and dreaming away and from that I relax on my gmax creating time… πŸ˜›
You get to see how I sat the dynamite shed into the hill, how the hill was dug out to make room for the massive hoist house (OK, this started as a adit/tunnel mine in my head… ;)), how the head frame is situated some meters lower on the hill, and way down there in the small valley, by the railroad track, is the newly/freshly built (by the look of it that is LOL) ore bin!
You also see I’ve added a few small houses for the miners to live in – after all, I to try take care of them, and no log cabins for my miners… πŸ˜›

Dynamite shed up close, set into the side of the hill
Click for bigger image

So, there you have it, this was how I spent my weekend Trainz/modeling wise – how was your weekend? πŸ™‚

Linda

Categories: Modeling

One down, four more to go…

Howdy,

Yes, I’m done with the hoist house for the Iron Blossom Mine (for now at least ;)) as I’ve textured all parts, added in a few more windows based on my best guesses (moving away from the drawing a little here, but who cares LOL) so the hoist man can easier see towards the shaft – and get some more light in.

I’ve decided not to add in any smokestack, this was a electric hoist mine according to my source – but I will make a external smokestack to use with this or other structures as for my use, this will be a coal/wood fired hoist… πŸ˜›

I’m not 100% convinced I’m happy with the textures, and it is one massive size on the texture used here coming in at 2048×1024 pixel at about 6MB in size. 😐

I do think however I will try reduce that down to a 1024×512 texture, but if it makes the roof and windows/door look horrible, I’m not…

Here is a picture from inside my model viewer (Trainz Object Explorer) which I’ve used for years to look at all my gmax models – as I’ve yet to enter Trainz itself to check it out there.:

Hoisthouse as seen in TOE
Click to see a larger view

I hope I will be done with the other parts this weekend, doubt it a little, but hope. πŸ™‚

I’ve yet to finish of the ore house, head frame, don’t even have started on the trestle to connect it all, and I should add in a brick shed I think is the dynamite shed (that should be quick, as it is only 4 walls, a roof, and one single door :)).

Till next time

Linda

Categories: Modeling

Another quick update

Howdy world,

Not much happening today really, had a trip down to Jessheim with Tore today as he had a appointment down there with someone I hope will help over time.
Rain most of the day, sun in the late afternoon.

Hence, not a very good mood setting day – but, I was able to crank open gmax a little and whip out what turned out to be a large hoist house for the Iron Blossom Mine I’ve been working on for the last week or so.
Working from a drawing set I got hold of from the Narrow Gauge & Short Line Gazette I been trying to faithful recreate the structure as the drawing says, but I’ve not fully succeed as set out to do.
But, I’m happy with the way I do it though. πŸ™‚

For the place in Trainz where I put this it might be a little to large set of structures – and when comparing the head frame and the hoist house to the ore bin – it sure looks like a tiny ore bin…

But, I’m having fun, and while making up the start of the texture set for this structure took me a while – and left me with no time to do the rest, I think I’m on a good track here.
Now, to find time and energy to do the rest.

It’s almost 01:00 here, Saturday is only a night of sleep away – so I’m not sure when I will work on this again.

So, for the time being, this is where I stand now:

First, a look at the basic shape and look of the new hoist house. I have yet to map out textures for the windows and doors, add on a corrugated roof and a foundation – and for my use, a smokestack might also be installed. πŸ™‚
Looking at Hoisthouse from down the hill
Click to see a larger view

Second, here is the hoist house as seen from the backside of it, looking down the hill and seeing all 3 models of mine. πŸ™‚ and, yes, I need to map out a texture for the roof as this is only basic planks.
Looking at Hoisthouse from the backside, uphill
Click to see a larger view

Third, this view shows all 3 models looking up the hill, the good thing about making this as separate models I’m more free to place them around in the ground and just connect them as needed. πŸ™‚
The whole setup, orebin, headframe and hoisthouse from down the hill
Click to see a larger view

Hope the views can bring some pleasure to look at, they do for me and that is the important part I think. πŸ˜›

and, with this I sign off for now.

Linda

Categories: Modeling